Skip to content
Hardware

Hardware that disappears into practice.

Pinnies that cameras can read. Drill stations that know who is working and what they did. Player units that clip into a vest and go home in a case. Every piece of Magnolia FieldSense hardware is built to be set up fast, worn without a second thought, and trusted.

Organization access, sources, and permissions are configured during onboarding.

7124219153181 · Ground balls2 · Shooting3 · Sprint gates4 · Passing#12 rep confirmed
Illustration. Numbers and stations are sample data.

Magnolia FieldSense Visual-ID Kit

Know every player on camera, with nothing to charge.

The Visual-ID Kit lets station cameras recognise each player with no electronics on their body. Three readers check one another: the printed tag, the number and the pinnie’s colour. It is how Foundation works with no worn kit at all, and how the older tiers catch a swapped player unit.

  • Reversible pinnie. Two high-contrast faces, so a squad splits into sides with one flip.
  • Big numbers. At least 20 cm tall on both faces, front and back, unique within the squad.
  • Tag panels. A 25 cm printed tag on the back and a 15 cm tag on the chest, sewn flat on all four sides.
  • Kit code. A small printed code for the pinnie and its face. Never a player's name.
7Back · 25 cm tag panel7K07AFront · chest panel, kit code
Illustration. The tag encodes a kit code, never a name.

Identity, every session

One photo, one tap, and the squad is set.

Players pull on their pinnies. The coach takes one photo of the squad, backs then fronts, and Magnolia FieldSense proposes who is who. The coach confirms each player for that session, and when practice ends the assignments close. The next session starts fresh, and no tag ever carries a name.

Nothing on the protective gear.

Protective gear stays exactly as it was made. Identity lives on the pinnie, and only there.

  • Nothing attached to a helmet
  • Nothing on a stick or a glove
  • No electronics in the pinnie
  • No clips, rigid plates or loose tails to snag
Station camera · 3–4 m upTap-in markerDual-beam timing gatesRadarGeofence: the station's edge
Illustration.

Drill stations

Stations that know who is working, and what they did.

Each drill station is built from the pieces that drill needs. A rep counts only when identity, timing, position and the drill’s own event agree.

  • Tap-in marker. A player taps in at the start of a drill; the marker also fixes the station on the field.
  • Position geofence. Records when each player enters and leaves the station, from Development up.
  • Dual-beam timing gates. Time sprints, shuttles and agility reps, with two beams for accurate times over short distances.
  • Radar. Measures shot speed and marks the moment of every shot.
  • Station camera. One fixed camera per station, three to four metres up with a fast shutter, so tags read cleanly mid-sprint.

Player units

One unit per player, assigned for the session.

From Development up, each player wears a club-owned unit with satellite positioning and a motion sensor, worn in a vest. Units belong to the club, not the child: each one is assigned to a player for one session at a time and goes back in the charging case afterwards.

  • Distance, top speed and field position for the coach, and a player’s own numbers for the player.
  • Heart rate is optional. A chest strap, only where the family consents, seen by coaches after the session and never live.
Player unit, worn in a vestOptional chest strapCharging case
Illustration.

The squad kit

A Development squad, ready to go.

Everything a Development squad of about 20 players needs arrives as one kit, and a program can share kits between teams.

24 player units for about 20 players

Four drill stations

Station cameras

A coach tablet

An edge gateway

A charging case

Shape the next review

See the kit on a real field.

Talk with Magnolia Systems about your stations, your squads and the tier each team needs.

Talk with Magnolia Systems